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Apr 17, 2009
출처 : http://code.google.com/p/android/issues/detail?id=823
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The preview data comes in a YUV 4:2:0 format. If you only need grayscale information, the first (width * height) bytes of the preview are provided as unsigned byte intensities. To decode the color information to RGB suitable for use with a Bitmap, I've ported the following code from Android's platform/hardware/msm7k.git/yuv420sp2rg/yuv420sp2rgb.c which accomplishes the same thing. This is obviously significantly slower than a native-code solution would be, but provides a useable workaround. You'll want to copy the provided preview array in your onPreviewFrame() callback and perform the decoding and processing in a separate thread. static public void decodeYUV420SP(int[] rgb, byte[] yuv420sp, int width, int height) { final int frameSize = width * height; for (int j = 0, yp = 0; j < height; j++) { int uvp = frameSize + (j >> 1) * width, u = 0, v = 0; for (int i = 0; i < width; i++, yp++) { int y = (0xff & ((int) yuv420sp[yp])) - 16; if (y < 0) y = 0; if ((i & 1) == 0) { v = (0xff & yuv420sp[uvp++]) - 128; u = (0xff & yuv420sp[uvp++]) - 128; } int y1192 = 1192 * y; int r = (y1192 + 1634 * v); int g = (y1192 - 833 * v - 400 * u); int b = (y1192 + 2066 * u); if (r < 0) r = 0; else if (r > 262143) r = 262143; if (g < 0) g = 0; else if (g > 262143) g = 262143; if (b < 0) b = 0; else if (b > 262143) b = 262143; rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) & 0xff00) | ((b >> 10) & 0xff); } } } The int[] rgb buffer passed in should be at least width * height in length.
출처 : http://code.google.com/p/android/issues/detail?id=823
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